Tuesday, June 29, 2021

Layout tests

I wanted to get a good idea of how this project is going so I did a quick test with various layouts using the first 6 tiles. Seems to be a decent amount of variety. Will prob look a lot nicer once everything is painted.

Tile 7 - Pumping Station - Concept update

The previous concept version was a little too busy with minimal room to actually place the models so Iv striped it back a bit with improved pipework.

Tile 1 - Concept change

My toddler broke my wifes' old skull shaped moneybox which is bonus for me cos now its part of my terrain junk collection. So, the Tile 1 factory is out and the skull processing plant is in. It'll sit in a vat of goo with lots and lots of pipes.

Tuesday, June 22, 2021

Tile 9 - Bridge - WIP

A bit of a change from the initial bridge here, as I felt it was too high off the ground, but the core idea remains the same. To make the water/sewage area feel larger I reduced the ground level to just the corner edges and then built catwalks over the top 



I have given the bridge itself a bit more structure to its walkway and some early catwalk work for the edges of the tile. Pretty happy with this as an early WIP.